Normalize input
Support front-facing character art, half-body illustrations, and concept sheets with clear pose, silhouette, occlusion, and resolution requirements.
Anime Image-to-3D Workflow
Sinbad Cos converts character art into inspectable 3D assets with online preview, mesh QA, remesh records, and 3D print preparation.
Workflow
The workflow is organized around verifiable outputs: input rules, model generation, quality review, format delivery, and print preparation.
Support front-facing character art, half-body illustrations, and concept sheets with clear pose, silhouette, occlusion, and resolution requirements.
Produce the 3D mesh and track topology, material, pose, silhouette fidelity, and repair notes.
Inspect models in WebGL and package GLB, OBJ, STL, and print-prep versions.
3D Lab
3D Lab organizes character models as asset cards with source art, 3D preview, quality notes, repair records, and delivery formats, helping creators decide whether a model is ready for production.
Insights
Define stable quality checks for silhouettes, hair, outfits, equipment, and materials.
Record topology, normals, textures, polygon control, and repair steps for repeatable asset work.
Cover part splitting, supports, wall thickness, pose, and slicing checks to reduce failed prints.
Private Access
Built for independent creators, character IP teams, 3D printing makers, and small game asset teams. Send a use case to receive a matching model-processing path and delivery recommendation.